#pragma once

#include "GameApplication.h"
#include "Cube.h"
#include "HouseTimer.h"

class Cube;
class HouseTimer;

class HouseCube: public Cube
{
	private:
		HouseTimer* timer;
	public:
		HouseCube(Ogre::Vector3 location, GridNode* g, Ogre::MeshPtr cubePtr, int iD = -1);
		void setHouseTime(Ogre::Real time);
		void update(Ogre::Real deltaTime);
};